Corner Workers Manual - Outline
Why are We Here?
Turn Marshall
Handler
Flaggers
Communicators
New Workers
Fire Extinguisher
Helpful Hints
The National Motorcycle Patrol
I. Why are We Here?
- A. Fun
- 1. If You are not having fun, You're not doing it right
- B. Safety, for everyone. In this order
- 1. Yourself and other workers
- a. If you see something coming at you, get out of the way
- b. Buddy system for flaggers
- c. Whistles
- d. Know where and where not to be. Act accordingly
- 2. Warning other racers on the track
- a. Get the appropriate flag out quickly
- b. Tell Race Control about incident
- 3. Take care of incident
- a. Handlers take care of bike and track
- b. NMPs take care of rider
II. Turn Marshall, Manager of turn
- A. Set up the turn
- 1. Placement of grease sweep, flag station, etc.
- B. Morning meeting at your turn
- 1. Hand signs
- a. Standing yellow
- b. Waving yellow
- c. Oil
- d. Debris
- e. Assistance needed
- f. Flag down
- g. Rider OK
- h. Deer
- i. Ambulance needed
- 1. NOW!!
- 2. End of session
- j. NMP needed
- k. Red flag
- l. Track crossing
- 2. Informational hand signs
- a. Time
- b. Laps
- c. Half way
- d. Checkered flag
- 3. Flags
- This is a description of flags used by the AFM and a guideline
of how to react to them. PASSING is NOT allowed under ANY caution
flag from the flag station until you are clear of the incident.
- YELLOW (Motionless) Caution. This flag is displayed
for incidents off the racing line and out of an impact zone.
An impact zone is where bikes and riders end up when they crash
at or near the apex of a turn. This flag is also shown in the
turn prior to a waving yellow. Passing is never allowed until
completely past the incident. You should back out of the throttle
about 10% and watch for the incident and next flag station. Using
your brakes should not be needed.
- YELLOW (Waved) Extreme Caution. This flag indicates
an incident has occurred on or very near the racing line. This
indicates a major incident possibly involving multiple bikes
or one that has just happened and the status of the track is
unknown yet. You will need to adjust your speed and/or your line
to ensure your safety, that of the fallen rider(s) and the course
workers. You should back out of the throttle 10-20% and definitely
take a good look at the track. There may be oil or debris that
the course workers have not spotted yet. There is a good chance
that you will have to change your line. You may need to use your
brakes. Try to be smooth and gradual. There is probably someone
right behind you who might not have seen the flag as soon as
you did. Passing is never allowed until completely past the incident.
- GREEN WITH BLACK STRIPE Oil, slippery material or
fluid on course. There is something on the track that you donÕt
want to run over. This flag will probably require you to change
your line. As with the waving yellow, you should back out of
the throttle 10-20%. After you have identified the fluid and
chosen a line that avoids it, carefully change your line. Again,
the person behind may not see the situation as soon as you do.
The workers may point to the oil or fluid, or motion you to move
one way or another to avoid it. Passing is never allowed until
completely past the incident.
- RED WITH YELLOW STRIPE Debris on course. There is
something on the track that you donÕt want to run over.
This flag will probably require you to change your line. As with
the waving yellow, you should back out of the throttle 10-20%.
After you have identified the debris and chosen a line that avoids
it, carefully change your line. Again, the person behind may
not see the situation as soon as you do. The workers may point
to the oil or fluid, or motion you to move one way or another
to avoid it. Passing is never allowed until completely past the
incident.
- RED All riders stop immediately as is safe. This flag
is shown at Sears Point in turns 7, the Chicane, and Start/Finish.
Red Flag locations at Thundershill are in turn 4 and at Start/Finish.
Safe continuation of the race is not possible. All riders must
come to a gradual, controlled stop. Be careful not to close the
throttle too fast as the rider behind may not see the flag yet.
Apply your brakes gradually. DO NOT grab a handful! Raising your
hand is a good idea once you have begun to slow down. Stop and
wait for instructions. DO NOT continue until instructed to do
so by an official.
- WAVING BLACK (on turns only) The race/practice has
been red flagged. This tells you to discontinue racing. The race
is over. Continue around the track at about 50% speed until you
come to one of the red flags. Then follow the Red Flag instructions.
- DEER FLAG (yellow with leaping deer logo) A deer or
other animal is on or near the course in that turn. The race
has been Red Flagged. Gradually slow way down and look carefully
for the animal. All other turns will display the Waving Black
or Red flags.
- MEATBALL FLAG (Black with large red dot, displayed
with your number) Complete the lap and report to Start/Finish.
If it is displayed with an Oil flag, you are leaking fluid, so
exit the track as soon and safely as possible, and not in an
impact area.
- The above instructions are guidelines. It is your responsibility
to take safe action and avoid becoming part of an incident.
- 4. Impact areas
- a. Identify them to your workers
- b. Keep them as clear as possible
- 5. Assigning positions
- a. Show them the best places to stand
- 1. Communicator
- 2. Flagger(s)
- 3. Handler(s)
- 6. Rotation of people to keep them from getting bored
- 7. What to look for during the race
- a. Solving problems before they happen
- b. Oil or objects dropping from bike
- c. Erratic racers
- d. Your Workers: Safety, Health, Help, Coaching
- 8. Track crossing points
- 9. General Safety
- a. Let incident happen before running out to help and then
only when safe
- b. Always know what's comming
- 10. Introduce yourself to the NMPs if you have them
- a. Go over the hand signs with them
- b. Anticipate their actions. See NMP section
- 11. Short handed
- a. Let Race Control know
- b. Set up people as best as possible
- c. Be extra careful. Keep your eyes moving up track
- 12. Fire Extinguisher how-to
- C. The turn marshall should be the only one to request a
red flag
III. Handler
- A. Stand clear of the impact areas if possible
- B. Gloves
- C. Know the locations of the kill switch and fuel shutoff
- D. Always bring a fire extinguisher with you to the downed
bike
- 1. Take it with you when you leave
- E. Only go onto the track surface when it is safe
- 1. Look up-track to get a track crossing hand sign
- F. Your responsibility is the bike and track
- 1. The NMP's will take care of the rider
- G. If the rider can't move and is still on the track in a
hazardous area, use the bike or a hay bale to protect the rider
- 1.Do not remove crashed riders leathers or helmet
- H. If there is NO NMP in your turn
- 1. Check out rider and report to Communicator
- 2. See NMP Section
- 3. Get the rider into a safe area if possible
- I. Point out debris or obstacles on track to on-coming racers
so they can avoid them
- J. Clean up your turn ASAP
- 1. If it is a large mess ask for help from Race Control
- K. Estimate your cleanup time to the Communicator
- L. During breaks, check the track for oil and debris
- M. All crashed bikes MUST be re-teched. Do not allow rider
to re-enter race, or practice.
- 1. After the race, only after OK from race control may a
pushable or rideable come in
- 2. Remove tech sticker from front number plate
- N. Offer water to resting riders
IV. Flaggers
- A. Never leave your flag station except to move away from
on-coming danger
- B. Do not move the flag station once the race day begins
- C. Buddy system, if possible
- 1. Yellow flag looks down-track and stands away from track
- 2. Oil flag looks up-track and stands near track
- a. Oil flag can push Yellow flag out of the way of coming
danger
- D. Flag only incidents from your location to the next flag
- 1. Exceptions: Certain turns at certain tracks.
- a. Entrances, before turn station, can be flagged because
of racers line of sight
- E. Always hold yellow flag
- 1. Others should be within easy grasp
- F. Be aware of wind direction
- 1. Hold corners of flag of standing flags
- 2. Keep waving flags pointed in racer's view as much as possible
- G. Multi-flag Holding
- 1. It's tough, but can be done
V. Communicators
- A. Set up comm box at turn
- B. Report in
- C. Do not leave comm post unless you have permission from
Race Control
- D. Track clearance check
- 1. After you clear your turn, do not break in unless your
turn is suddenly unclear
- E. What to report
- 1. All accidents or bikes stopped in your turn
- 2. All requests by authorized workers for ambulance
- 3. Any dangerous substance on track
- a. Oil or water. Rain
- b. Animal crossing, Deer
- c. Loose or falling parts from bikes
- 4. Rough racing
- 5. Disregard of flags
- 6. Open leathers, no helmet
- 7. Spectator problems
- 8. Requests for a red flag
- F. How to report..
- 1. Identify Turn
- 2. Flag shown
- 3. What's wrong (Bike down, mechanical)
- 4. Track clear to continue? (yes/no)
- 5. Rider OK? (yes/no)
- 6. Workers responding
- 7. Resolution of incident (bike stashed, track clear)
- G. Relax.
- 1. Be calm. Take a deep breath; look all around accident
area and start again
- H. Pass on general information
- 1. Breaks
- 2. Lunch
- 3. Who's winning
- 4. Half ways
- 5. White flag
- 6. Checkered flag
- 7. Delays
- 8. Atta boys
- I. Don't step on another turns call, unless they are having
problems
- 1. If something comes up, pick a spot to break in
VI. New Workers
- A. Make them feel needed and useful
- B. Since some races can be boring for newcomers, help them
pick out someone to root for
- C. Get their names, addresses, and phone numbers so we can
stay in touch with them
VII. Fire Extinguisher
- A. Check fire extinguisher pin, and gage for charge
- B. We will stage a demonstration, if possible
VIII. Helpful Hints
- A. Dress adequately. Layers
- 1. White. As much as you can stand
- 2. Be prepared for hot, cold, rain
- B. When it's hot
- 1. Drink lots of liquids
- 2. Suntan lotion, sun block
- 3. Sunglasses
- 4. If you start feeling bad, tell your turn marshal
- C. What to bring
- 1. Binoculars
- a. They help you see number plates
- 2. Munchies
- 3. Sodas
IX. The National Motorcycle Patrol (NMP's)
- A. What we are and what we do
- 1. The NMPs are a group of emergency medicine trained volunteers
who provide on-course first aid and assessment for downed riders
- B. What to expect during a crash
- 1. NMP'S expect you (the turnworker) to be paying attention
to your duties and to wave the appropriate flag in spite of the
chaotic or gross scene in front of you Our lives may depend on
your ability to stay cool and protect us (but NEVER at the expense
of your own safety).
- 2. Hand Signals will be worked out between the turnworkers
and NMP'S at the morning meeting at your turn. If you get different
NMP'S in the afternoon, go over the hand signals again, especially
the Track Crossing Sign.
- 3. When NMP'S reach a rider they are making many decisions
at once. The primary one is: can we get ourselves off the track?
If they determine the rider is too injured to run, they will
call for an "ambulance now".
- 4. If a turnworker should see a bike crash and the NMP doesn't,
try to resist the urge to run over there. If you have a whistle,
use it to get the NMP'S attention. The more frantic you tweet,
and point to the downed rider, the faster we move.
- C. If there is NO NMP in your turn and someone crashes
- 1. Keep yourself safe at all times
- 2. If the rider is not moving or is writhing or convulsing,
request an ambulance NOW. You don't need the NMP'S you need the
ambulance NOW (see section D)
- 3. Protect the incident with the yellow flag, and the rider
with haybales or the bike itself
- 4. Try to keep the rider from moving. Keep there neck and
back in alignment. You can ask them: if they how where they are,
what their name is, what year it is, to determine their state
of mind
- 5. When the ambulance, or NMP'S arrive, tell them what you
saw
- 6. DO NOT pick up, move, or manipulate the rider. DO NOT
remove helmets, gloves, or clothes. Even if the rider asks you
to do so
- 7. If, by some horrible chance, the bike and/or rider are
on fire, put it out!! It sounds obvious, but it's easy to forget
to put the fire out on the rider. If the rider is trapped under
a burning bike, put out the fire; move the bike, not the rider.
- D. When to call for an ambulance with no NMP in your turn
- 1. Rider is motionless
- 2. Rider gets up, staggers around and falls over
- 3. Rider is convulsing
- 4. Rider complains of neck, back, or head pain
- 5. More than one bike down at a time and riders aren't immediately
up and OK
- 6. Obvious potential serious injury
- a. Rider gets run over
- b. Bike lands on them
- c. Rider runs into hillside or other immovable object
- E. What to do when you "babysit" a rider
- 1. Sometimes riders will crash and seem OK, but due to the
schedule, must hang out on your turn until the break. If they
aren't complaining of anything, let them sit in the shade and
offer them water. Watch them!
- 2. If the rider becomes unconscious or vomits, get an ambulance
NOW!
- 3. You should contact First-Aid via the radio if the rider
starts complaining of pain, becomes disoriented, confused, irrational,
or combative.
- 4. Do not give water to anyone who is complaining of abdominal
pain, or is not fully conscious.
Corner Workers Manual - General
The material contained herein was prepared as an attempt to
standardize basic procedures for turnworking a motorcycle roadracing
event. It has been designed for revisions in mind. This second
edition is by no means complete, infallible or the final word.
Whether you are a turnworker or rider, all comments and suggestions
will be welcomed. Please send them in writing to the AFM National
Headquarters.
Please note that ALL AFM track workers must be 18 years old
or older!
WHAT THE FLAGS MEAN:
- GREEN: Start
- RED: Slow Down. Hold in turns 1 or 7. Hold position
until directed by an official.
- CROSSED GREEN AND WHITE: Halfway point.
- WHITE: Last lap.
- CHECKERED: Finish.
- BLACK WITH RED DOT (at Start/Finish displayed with
rider number): Complete lap and see starter.
- WAVING BLACK (on all turns): Race has been red flagged.
- STANDING YELLOW:
- 1. Indicates caution to riders.
- 2. Means that workers, riders or bikes are near but not on
the racing line.
- 3. Display a standing yellow if the next turn is showing
a waving yellow.
- 4. Display for a maximum of two laps for any single incident.
- 5. No Passing. Report violators bike numbers.
- WAVING YELLOW:
- 1. Indicates great danger ON track AHEAD!
- 2. Means workers, riders, bikes or debris On the track surface,
on racing line.
- 3. Display for maximum of two laps; if situation has not
cleared, change to standing.
- 4. No Passing. Report violators bike numbers.
- OIL FLAG:
- 1. Indicates a slippery substance or debris ON the track
surface .
- 2. Display for a maximum of 2 laps.
- AMBULANCE FLAG:
- 1. Indicates ambulance on or at edge of track ahead.
- 2. Display flag as ambulance passes your position; hold until
it is two turns past your flag station.
- DEER FLAG
- 1. Deer on or near track.
- 2. Race is Red Flagged.
HAND SIGNALS
- Both Flaggers and Communicators should use the hand signals
below to communicate with personnel not within talking distance.
Flaggers watch your Communicator occasionally for signals. The
Communicator gets requests for flags from Start/Finish.
- Standing Yellow
- Waving Yellow
- Oil On Surface
- Injured Rider (NMP Requested)
- Assistance Needed
- Flags Down
- "Big A"
- Ambulance Needed
- Red Flag Request
- All Clear
- NOW!
- Oil Flag
- Ambulance Flag
- Deer
- Flag
HANDLERS RESPONSIBILITIES
- 1. Do not go onto track surface without checking for oncoming
traffic. If you cannot see for a safe distance, get clearance
from someone who can see oncoming bikes.
- 2. When crossing the track, take the straightest path across.
Do not stop.
- 3. Getting to the crash site with fire extinguisher in hand.
Remove downed bikes from track surface as soon as its safe
to do so.
- 4. Know fuel and electrical cut-off switches of different
bikes.
- 5. Check downed rider. If no medical help is available (see
National Motorcycle Patrol section) relay condition
to communicator.
- 6. Apply grease sweep to oil or gas (not water) on track;
sweep off excess if time allows.
- 7. Check track constantly for debris from bikes.
- 8. Check track for oil.
- 9. Check riders and bikes on track for unsafe conditions.
- 10. Sweep racing lines as necessary before and after each
race or practice.
FLAGGING
Purpose:
- 1. To warn riders of a hazardous situation on or near the
track and to protect workers on the track from oncoming traffic.
- 2. Your flag covers everything from your position to the
next flag.
- 3. Flaggers should NEVER leave flags while bikes are on the
track.
- 4. Do not move the flag station once it is set up. Racers
expect to see it at the same place.
- 5. Stand in a safe position behind barrier or far off track.
Do not sit down.
Position yourself:
- 1. In a safe position.
- 2. Facing oncoming riders.
- 3. View of turn and likely impact areas.
- 4. Visible to riders without obstructing their view.
- 5. Visible to riders before theyve committed themselves
to a line.
- 6. Visible to turn communicator.
Displaying:
- 1. Hold a stationary flag high in the air, perpendicular
to riders line of sight.
- 2. Always hold the yellow flag ready for use (tuck under
arm, out of riders sight).
- 3. Waving yellow flag: Move slowly through a large figure
8, with flag face perpendicular to riders line of sight.
(If windy, hold yellow flag at opposite corners and slowly wave
overhead in a large arc.)
- 4. Place oil and ambulance flags at your feet, open and ready
for use.
Do not:
- 1. Roll flags around the stick.
- 2. Stick flags into the ground.
- 3. Sit on flags.
- 4. Do not wave any flag except the waving yellow or black
COMMUNICATORS RESPONSIBILITIES
Call procedures:
- 1. Track checks: Start/Finish will ask for Track Check starting
with Turn 1. Pick up the check in the order of your turn number
by responding Turn 1 clear. If you are not clear,
report the reason why. After you hear Start/Finish give the warning
All Turns Stand Clear - do not break in unless your
turn is suddenly unclear.
- 2. Reporting Situations:
- Identify the station you're calling and identify your own
turn. (Start/Finish, this is Turn 11)
- Wait for acknowledgment. (Turn 11, come in)
- State situation briefly. (Bike #146, bike #436 down,
riders left, apex, debris on track)
- State actions underway. (Waving yellow flag is out,
Turn 10 give us a standing yellow)
- Acknowledge any instructions. Report as soon as track is
clear or when status changes.
Transmitting:
- 1. Hold microphone directly against lips.
- 2. Speak at normal volume.
- 3. Speak slowly and clearly.
- 4. Avoid unnecessary conversation.
- 5. Do not leave radio while bikes are on track unless absolutely
necessary; if and when you must leave, wait for OK from Start/Finish.
Before each race:
- 1. Report to Start/Finish as soon as possible.
- 2. Monitor radio constantly.
- 3. Respond immediately to track checks.
During each race:
Report to Start/Finish:
- 1. All accidents and/or bikes stopped in your turn.
- 2. All requests by authorized workers for ambulance.
- 3. Any dangerous substance on the track: oil or water spilled,
debris, animals crossing, etc.
- 4. Any bike malfunction that may cause problems later in
race: parts falling off, apparent mechanical problems, loss of
number plates, etc.
- 5. Rider misconduct: open leathers, rough riding, disregard
of flags.
- 6. Any problems keeping spectators out of dangerous areas.
- 7. Other relevant concerns, such as deer.
Report to Other Turns:
- 1. Request for support flags, report flags displayed.
- 2. Slow bikes in transit.
- 3. Ambulance in transit.
After each race
- 1. How much time is needed to clear your turn?
- 2. Any bikes to be cleared to coasted down from your turn?
- 3. Oil on the track? Grease sweep?
- 4. Any equipment malfunctioning or needing replacement?
- Relay announcement to rest of your turn as instructed; relay
messages from your turn to Start/Finish.
DO NOT LEAVE RADIO between races or practices. At lunch and
at end of day, wait until ALL bikes are off the track and Start/Finish
has given the OK to leave.
FIRE EXTINGUISHERS USE AND OPERATION
Before you need it:
- 1. Check extinguisher for full charge on gauge. Check pull
pin. If pull pin is missing or gauge indicates discharge, contact
Start/Finish.
- 2. Position extinguishers for easy access, but not in an
impact zone.
- 3. Always take at least one extinguisher to a crash site.
When you need it:
- 4. Should a fire break out: approach cautiously up wind from
the fire. Pull pin and squeeze handle gently. Hold extinguisher
upright while directing spray to base of flame. Short bursts
are more effective than a continuous stream.
A FEW WORDS FROM THE NATIONAL
MOTORCYCLE PATROL
WHAT TO DO IF . . .
. . . THERE IS NO NMP IN YOUR TURN
- 1. Do not panic. Be calm. We try to put patrollers where
they expect to be most needed.
- 2. If a rider goes down HARD and is NOT moving: DO NOT ATTEMPT
TO MOVE HIM.
- 3. Call for assistance from another turn. Help will be there
as fast as possible.
- 4. Do not attempt to remove the riders helmet.
- 5. Keep calm and cool. Have the appropriate flag out to warn
approaching traffic of the track condition ahead of them.
- 6. If a rider goes down and can make it off the track, help
him to a safe area and keep him there until help arrives.
- 7. T.L.C. and a calm reassuring attitude is the best thing
you can do until a patroller arrives.
- 8. Keep the rider as comfortable as possible.
- 9. Do not offer him anything to eat or drink.
. . . THERE IS A NMP IN YOUR TURN
- 1. Introduce yourself. Know who you are working with.
- 2. Work out a signal system between yourselves as to when
an ambulance is needed. Also discuss particulars about your turn,
such as crossing signals.
- 3. If this is the patrollers first time on your turn,
tell him about the turn.
- 4. If asked to help in any way, please be sure you understand
the directions. Dont be afraid to ask for clarification
if you dont understand.
- 5. PLEASE do not congregate over a downed rider unless you
are needed and have been so notified.
- 6. If asked to notify the First Aid Station about a rider,
please try to give the riders number. Advise of injuries
if at all possible.
- 7. Please do not talk out loud about a riders injuries
where he may be able to hear.
- 8. Do continue to maintain track safety until your corner
is clear.
- 9. Please do not hesitate to call the Race Director if it
looks like there is a red flag situation.
- 10. Your choice of flags not only warns the approaching traffic
of the tracks condition, but also protects the workers,
patrollers, and rider or riders who are on the track.
- 11. Discuss track crossing, hand signals and locations with
patrollers in the morning and when you get a new patroller.
WHAT TO DO FOR YOURSELF
- 1. Dress adequately. Layers of clothing are best. Dress warmly
but still be able to have room to move about freely. Please wear
white clothes if possible. No red or yellow clothing.
- 2. Wear good sturdy shoes or boots. Race tracks are full
of potholes and high dry brush. No shorts, Please!
- 3. Eat munchies whenever possible. This keeps your intake
of energy up.
- 4. When taking salt tablets, do drink at least 8 ounces of
water at the same time. One without the other may only worsen
the situation.
- 5. As the temperature goes up, thirst is suppressed. A person
feels less need to drink. There is a greater water loss - more
water is evaporated to keep the body cool.
- Therefore, pace yourself and your work, and schedule the
intake of fluids at frequent intervals. Drink a little more than
you think you need.
- 6. Take care of your uncovered skin. Wear a long-sleeved
cotton shirt if your sunburn easily.
- 7. Use suntan lotion, sun screen, lip gloss or balm, and
sunglasses to help protect your eyes.
- 8. When it starts to get cool, start putting back on your
layers of clothing. This way, your body doesnt lose the
extra heat it absorbed while it was still warm, and theres
less chance of becoming chilled.
- 9. It is recommended that you bring the following items for
personal use:
- a. Sturdy boots and gloves
- b. Sun lotion, hat and sunglasses
- c. Extra water or soda, but no alcohol.
- d. Snacks
Contributors
Much time and effort was involved in the preparation
of this manual.
The AFM Thanks the following contributors:
Doug Tapscott, Bill Riggins, Rhea Dodds, Rain Blockley,
Yolanda Aranda, Gareth Gordon, Tommy Bright, Stephen Bridenstine,
Barbara Smith, Doug Smith, The National Motorcycle Patrol and
Phill Brown.
Corner Workers Morning Meeting Agenda
1. Welcome / Good Joke / New workers /
2. Has everyone been through registration (release check) /
Been assigned up for a turn?
3. Special Announcements ¥ Special ground rules or procedures
applicable to that particular course or race meet.
__________________________________________________________________________________
__________________________________________________________________________________
__________________________________________________________________________________
__________________________________________________________________________________
4. Anyone under 18?
5. Track Safety Rules
- 1. The speed limit of all worker vehicles (including motorcycles)
is 25 MPH.
- 2. Anyone riding a motorcycle on the track must wear a helmet,
gloves and shoes. (No Shorts)
- 3. AFM has a no drugs policy at the track. Also no beer or
other alcoholic beverage until after the races. There's some
really good reason for this. One- everybody needs to be sharp
and right. Two- if any worker gets hurt and something like this
is involved, our insurance would go away, and the racing would
too. If anyone has a question please come see Doug or Phill before
you go on track.
- 4. Please use common sense. Use it or loose it.
- 5. No Glass.
- 6. Prohibition of all but only entered riders and registered
workers from the course.
6. Insurance coverage. Consult Rulebook for particulars If
you are injured during an AFM sanctioned event, and need to file
a claim for payment of your medical bills, please follow the steps
listed below.
- 1. Your insurance must be used first.
- 2. If you have bills that your insurance doesnÕt pay
(i.e., the 20% in an 80-20 policy) you can file a claim on the
AFM insurance after meeting our $1,000.00 deductible.
- 3. AFMÕs medical insurance will pay a maximum of $15,000..
- 4. AFM medical insurance does not cover ambulance rides.
- 5. There is NO Dental coverage.
7. Crash Appeals. If you are not willing to put it down on
paper and sign a crash appeal, dont say you saw one.
8. Use and meaning of all Flags / Handsigns
PASSING is NOT allowed under ANY caution flag from the flag
station until you are clear of the incident. YELLOW (Motionless)
Caution. This flag is displayed for incidents off the racing line
and out of an impact zone. This flag is also shown in the turn
prior to a waving yellow. Passing is never allowed until completely
past the incident.
YELLOW (Waved) Extreme Caution. This flag indicates an incident
has occurred on or very near the racing line Passing is never
allowed until completely past the incident.
GREEN WITH BLACK STRIPE Oil, slippery material or fluid on
course. The workers may point to the oil or fluid, or motion you
to move one way or another to avoid it. Passing is never allowed
until completely past the incident.
YELLOW WITH RED STRIPE Debris on course. The workers may point
to the oil or fluid, or motion you to move one way or another
to avoid it. Passing is never allowed until completely past the
incident. RED All riders stop immediately as is safe. Stop and
wait for instructions. DO NOT continue until instructed to do
so by an official.
WAVING BLACK (on turns only) The race/practice has been red
flagged.
DEER FLAG (yellow with leaping deer logo) A deer or other animal
is on or near the course in that turn. The race has been Red Flagged.
Look carefully for the animal. All other turns will display the
Waving Black or Red flags.
MEATBALL FLAG (Black with large red dot, displayed with your
number) Complete the lap and report to Start/Finish. If it is
displayed with an Oil flag, you are leaking fluid, so exit the
track as soon and safely as possible, and not in an impact area.
10. Communications 3 types of communication are needed:
Corner Crew to Riders: Flags are the tools we use to talk to
the riders. Jumping up and down and arm waving helps sometimes.
Make sure that when displayed your flags can be seen by the riders.
Hold a loose corner of a standing flag to help display it. Practice
waving flags. Consider the wind. Make sure the face of the flag,
not an edge, is facing the riders. Keep the flag station in the
same place all day long if at all possible. If you need to move
it, inform race central. The riders will be looking quickly at
one spot for the flag. They're busy with other things too. If
there is oil or debris on the track, a handler can direct the
riders inside or outside in that would help. Never drop a flag
to do that. Keep flags out of the view of riders when not displayed.
Within the Corner Crew: You may need a whistle to get another
worker's attention when bikes are going by. If you hear a whistle
look around quickly, if nothing is coming at you. Once you have
someone's attention, use the hand signals. Get comfortable with
them. Between sessions talk about things, ask questions, and get
answers to any questions that Control may have. Keep the NMP folks
involved. They're on your team. Take care of each other. If something
needs to be said, don't be shy. Communicators, pass on messages
and requests from Control to whoever needs to know or has the
answers. Get bike numbers for any problems. Make sure the communicator
knows what's going on, time needed to clean up, and if anyone
needs a break.
Control To and From Corners: The folks at Control need to know
what's happening everywhere on the track. Make sure that someone
is on communications at all times (repeat as many times as necessary!).
Expect questions. You are the eyes through which Control sees
the day. Control needs to know the track is clear for each session.
Track checks are corner by corner checks of course conditions.
Starting with Turn 1, say that you are clear, or if not why not.
Clear is if in a group of racers started immediately, they could
safely and without obstructions race through your turn. That means
no crash trucks, ambulances, etc., and your crew is ready. Work
around the track in order. Once you're clear, don't break in unless
something changes For incidents, call Control with the following:
what happened and where (rider down in turn 4, rider's left exit),
flag status (we're on a waving yellow), rider's condition (rider
up and OK, or rider on track on line not moving, NMP's responding),
track condition (track is clear, or bike and rider on line, oil
and debris on line), the bike number when you get it, and what
your crew is doing. If you don't have certain information like
a bike number, say that you're checking, find out, and call it
in. Speak clearly. Say numbers one digit at a time (bike six four
zero) Saying turn twelve is OK. Don't panic even if really bad
things happen. It makes everyone less able to make the right decisions
immediately. Call in things that Control needs to know, including
but not limited to: riders down, mechanical stops, bikes losing
fluids or pieces, bad or dangerous riding, rain, deer, the need
for an ambulance or crash truck, a request to stop a session (Control
will make that decision). Work with other turns on covering flags
and other help needed.
10. Crash truck
11. Marshall meeting / newworker meeting.
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