AFM - Corner Workers Training Manual PDF Print E-mail
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[Manual- Outline] [Manual - General] [Morning Meeting Agenda]

Corner Workers Manual - Outline

Why are We Here?
Turn Marshall
Handler
Flaggers
Communicators
New Workers
Fire Extinguisher
Helpful Hints
The National Motorcycle Patrol

I. Why are We Here?

  • A. Fun
    • 1. If You are not having fun, You're not doing it right
  • B. Safety, for everyone. In this order
    • 1. Yourself and other workers
      • a. If you see something coming at you, get out of the way
      • b. Buddy system for flaggers
      • c. Whistles
      • d. Know where and where not to be. Act accordingly
    • 2. Warning other racers on the track
      • a. Get the appropriate flag out quickly
      • b. Tell Race Control about incident
    • 3. Take care of incident
      • a. Handlers take care of bike and track
      • b. NMPs take care of rider

II. Turn Marshall, Manager of turn

  • A. Set up the turn
    • 1. Placement of grease sweep, flag station, etc.
  • B. Morning meeting at your turn
    • 1. Hand signs
      • a. Standing yellow
      • b. Waving yellow
      • c. Oil
      • d. Debris
      • e. Assistance needed
      • f. Flag down
      • g. Rider OK
      • h. Deer
      • i. Ambulance needed
        • 1. NOW!!
        • 2. End of session
      • j. NMP needed
      • k. Red flag
      • l. Track crossing
    • 2. Informational hand signs
      • a. Time
      • b. Laps
      • c. Half way
      • d. Checkered flag
    • 3. Flags
      • This is a description of flags used by the AFM and a guideline of how to react to them. PASSING is NOT allowed under ANY caution flag from the flag station until you are clear of the incident.
      • YELLOW (Motionless) Caution. This flag is displayed for incidents off the racing line and out of an impact zone. An impact zone is where bikes and riders end up when they crash at or near the apex of a turn. This flag is also shown in the turn prior to a waving yellow. Passing is never allowed until completely past the incident. You should back out of the throttle about 10% and watch for the incident and next flag station. Using your brakes should not be needed.
      • YELLOW (Waved) Extreme Caution. This flag indicates an incident has occurred on or very near the racing line. This indicates a major incident possibly involving multiple bikes or one that has just happened and the status of the track is unknown yet. You will need to adjust your speed and/or your line to ensure your safety, that of the fallen rider(s) and the course workers. You should back out of the throttle 10-20% and definitely take a good look at the track. There may be oil or debris that the course workers have not spotted yet. There is a good chance that you will have to change your line. You may need to use your brakes. Try to be smooth and gradual. There is probably someone right behind you who might not have seen the flag as soon as you did. Passing is never allowed until completely past the incident.
      • GREEN WITH BLACK STRIPE Oil, slippery material or fluid on course. There is something on the track that you donÕt want to run over. This flag will probably require you to change your line. As with the waving yellow, you should back out of the throttle 10-20%. After you have identified the fluid and chosen a line that avoids it, carefully change your line. Again, the person behind may not see the situation as soon as you do. The workers may point to the oil or fluid, or motion you to move one way or another to avoid it. Passing is never allowed until completely past the incident.
      • RED WITH YELLOW STRIPE Debris on course. There is something on the track that you donÕt want to run over. This flag will probably require you to change your line. As with the waving yellow, you should back out of the throttle 10-20%. After you have identified the debris and chosen a line that avoids it, carefully change your line. Again, the person behind may not see the situation as soon as you do. The workers may point to the oil or fluid, or motion you to move one way or another to avoid it. Passing is never allowed until completely past the incident.
      • RED All riders stop immediately as is safe. This flag is shown at Sears Point in turns 7, the Chicane, and Start/Finish. Red Flag locations at Thundershill are in turn 4 and at Start/Finish. Safe continuation of the race is not possible. All riders must come to a gradual, controlled stop. Be careful not to close the throttle too fast as the rider behind may not see the flag yet. Apply your brakes gradually. DO NOT grab a handful! Raising your hand is a good idea once you have begun to slow down. Stop and wait for instructions. DO NOT continue until instructed to do so by an official.
      • WAVING BLACK (on turns only) The race/practice has been red flagged. This tells you to discontinue racing. The race is over. Continue around the track at about 50% speed until you come to one of the red flags. Then follow the Red Flag instructions.
      • DEER FLAG (yellow with leaping deer logo) A deer or other animal is on or near the course in that turn. The race has been Red Flagged. Gradually slow way down and look carefully for the animal. All other turns will display the Waving Black or Red flags.
      • MEATBALL FLAG (Black with large red dot, displayed with your number) Complete the lap and report to Start/Finish. If it is displayed with an Oil flag, you are leaking fluid, so exit the track as soon and safely as possible, and not in an impact area.
      • The above instructions are guidelines. It is your responsibility to take safe action and avoid becoming part of an incident.
    • 4. Impact areas
      • a. Identify them to your workers
      • b. Keep them as clear as possible
    • 5. Assigning positions
      • a. Show them the best places to stand
        • 1. Communicator
        • 2. Flagger(s)
        • 3. Handler(s)
    • 6. Rotation of people to keep them from getting bored
    • 7. What to look for during the race
      • a. Solving problems before they happen
      • b. Oil or objects dropping from bike
      • c. Erratic racers
        • 1. Squid watch
      • d. Your Workers: Safety, Health, Help, Coaching
    • 8. Track crossing points
    • 9. General Safety
      • a. Let incident happen before running out to help and then only when safe
      • b. Always know what's comming
    • 10. Introduce yourself to the NMPs if you have them
      • a. Go over the hand signs with them
      • b. Anticipate their actions. See NMP section
    • 11. Short handed
      • a. Let Race Control know
      • b. Set up people as best as possible
      • c. Be extra careful. Keep your eyes moving up track
    • 12. Fire Extinguisher how-to
  • C. The turn marshall should be the only one to request a red flag

III. Handler

  • A. Stand clear of the impact areas if possible
  • B. Gloves
  • C. Know the locations of the kill switch and fuel shutoff
  • D. Always bring a fire extinguisher with you to the downed bike
    • 1. Take it with you when you leave
  • E. Only go onto the track surface when it is safe
    • 1. Look up-track to get a track crossing hand sign
  • F. Your responsibility is the bike and track
    • 1. The NMP's will take care of the rider
  • G. If the rider can't move and is still on the track in a hazardous area, use the bike or a hay bale to protect the rider
    • 1.Do not remove crashed riders leathers or helmet
  • H. If there is NO NMP in your turn
    • 1. Check out rider and report to Communicator
    • 2. See NMP Section
    • 3. Get the rider into a safe area if possible
  • I. Point out debris or obstacles on track to on-coming racers so they can avoid them
  • J. Clean up your turn ASAP
    • 1. If it is a large mess ask for help from Race Control
  • K. Estimate your cleanup time to the Communicator
  • L. During breaks, check the track for oil and debris
  • M. All crashed bikes MUST be re-teched. Do not allow rider to re-enter race, or practice.
    • 1. After the race, only after OK from race control may a pushable or rideable come in
    • 2. Remove tech sticker from front number plate
  • N. Offer water to resting riders

IV. Flaggers

  • A. Never leave your flag station except to move away from on-coming danger
  • B. Do not move the flag station once the race day begins
  • C. Buddy system, if possible
    • 1. Yellow flag looks down-track and stands away from track
    • 2. Oil flag looks up-track and stands near track
      • a. Oil flag can push Yellow flag out of the way of coming danger
  • D. Flag only incidents from your location to the next flag
    • 1. Exceptions: Certain turns at certain tracks.
      • a. Entrances, before turn station, can be flagged because of racers line of sight
  • E. Always hold yellow flag
    • 1. Others should be within easy grasp
  • F. Be aware of wind direction
    • 1. Hold corners of flag of standing flags
    • 2. Keep waving flags pointed in racer's view as much as possible
  • G. Multi-flag Holding
    • 1. It's tough, but can be done

V. Communicators

  • A. Set up comm box at turn
  • B. Report in
  • C. Do not leave comm post unless you have permission from Race Control
  • D. Track clearance check
    • 1. After you clear your turn, do not break in unless your turn is suddenly unclear
  • E. What to report
    • 1. All accidents or bikes stopped in your turn
    • 2. All requests by authorized workers for ambulance
    • 3. Any dangerous substance on track
      • a. Oil or water. Rain
      • b. Animal crossing, Deer
      • c. Loose or falling parts from bikes
    • 4. Rough racing
    • 5. Disregard of flags
    • 6. Open leathers, no helmet
    • 7. Spectator problems
    • 8. Requests for a red flag
  • F. How to report..
    • 1. Identify Turn
    • 2. Flag shown
    • 3. What's wrong (Bike down, mechanical)
    • 4. Track clear to continue? (yes/no)
    • 5. Rider OK? (yes/no)
    • 6. Workers responding
    • 7. Resolution of incident (bike stashed, track clear)
  • G. Relax.
    • 1. Be calm. Take a deep breath; look all around accident area and start again
  • H. Pass on general information
    • 1. Breaks
    • 2. Lunch
    • 3. Who's winning
    • 4. Half ways
    • 5. White flag
    • 6. Checkered flag
    • 7. Delays
    • 8. Atta boys
  • I. Don't step on another turns call, unless they are having problems
    • 1. If something comes up, pick a spot to break in

VI. New Workers

  • A. Make them feel needed and useful
  • B. Since some races can be boring for newcomers, help them pick out someone to root for
  • C. Get their names, addresses, and phone numbers so we can stay in touch with them

VII. Fire Extinguisher

  • A. Check fire extinguisher pin, and gage for charge
  • B. We will stage a demonstration, if possible

VIII. Helpful Hints

  • A. Dress adequately. Layers
    • 1. White. As much as you can stand
    • 2. Be prepared for hot, cold, rain
  • B. When it's hot
    • 1. Drink lots of liquids
    • 2. Suntan lotion, sun block
    • 3. Sunglasses
    • 4. If you start feeling bad, tell your turn marshal
  • C. What to bring
    • 1. Binoculars
      • a. They help you see number plates
    • 2. Munchies
    • 3. Sodas
      • a. No alcohol

IX. The National Motorcycle Patrol (NMP's)

  • A. What we are and what we do
    • 1. The NMPs are a group of emergency medicine trained volunteers who provide on-course first aid and assessment for downed riders
  • B. What to expect during a crash
    • 1. NMP'S expect you (the turnworker) to be paying attention to your duties and to wave the appropriate flag in spite of the chaotic or gross scene in front of you Our lives may depend on your ability to stay cool and protect us (but NEVER at the expense of your own safety).
    • 2. Hand Signals will be worked out between the turnworkers and NMP'S at the morning meeting at your turn. If you get different NMP'S in the afternoon, go over the hand signals again, especially the Track Crossing Sign.
    • 3. When NMP'S reach a rider they are making many decisions at once. The primary one is: can we get ourselves off the track? If they determine the rider is too injured to run, they will call for an "ambulance now".
    • 4. If a turnworker should see a bike crash and the NMP doesn't, try to resist the urge to run over there. If you have a whistle, use it to get the NMP'S attention. The more frantic you tweet, and point to the downed rider, the faster we move.
  • C. If there is NO NMP in your turn and someone crashes
    • 1. Keep yourself safe at all times
    • 2. If the rider is not moving or is writhing or convulsing, request an ambulance NOW. You don't need the NMP'S you need the ambulance NOW (see section D)
    • 3. Protect the incident with the yellow flag, and the rider with haybales or the bike itself
    • 4. Try to keep the rider from moving. Keep there neck and back in alignment. You can ask them: if they how where they are, what their name is, what year it is, to determine their state of mind
    • 5. When the ambulance, or NMP'S arrive, tell them what you saw
    • 6. DO NOT pick up, move, or manipulate the rider. DO NOT remove helmets, gloves, or clothes. Even if the rider asks you to do so
    • 7. If, by some horrible chance, the bike and/or rider are on fire, put it out!! It sounds obvious, but it's easy to forget to put the fire out on the rider. If the rider is trapped under a burning bike, put out the fire; move the bike, not the rider.
  • D. When to call for an ambulance with no NMP in your turn
    • 1. Rider is motionless
    • 2. Rider gets up, staggers around and falls over
    • 3. Rider is convulsing
    • 4. Rider complains of neck, back, or head pain
    • 5. More than one bike down at a time and riders aren't immediately up and OK
    • 6. Obvious potential serious injury
      • a. Rider gets run over
      • b. Bike lands on them
      • c. Rider runs into hillside or other immovable object
  • E. What to do when you "babysit" a rider
    • 1. Sometimes riders will crash and seem OK, but due to the schedule, must hang out on your turn until the break. If they aren't complaining of anything, let them sit in the shade and offer them water. Watch them!
    • 2. If the rider becomes unconscious or vomits, get an ambulance NOW!
    • 3. You should contact First-Aid via the radio if the rider starts complaining of pain, becomes disoriented, confused, irrational, or combative.
    • 4. Do not give water to anyone who is complaining of abdominal pain, or is not fully conscious.



Corner Workers Manual - General

The material contained herein was prepared as an attempt to standardize basic procedures for turnworking a motorcycle roadracing event. It has been designed for revisions in mind. This second edition is by no means complete, infallible or the final word. Whether you are a turnworker or rider, all comments and suggestions will be welcomed. Please send them in writing to the AFM National Headquarters.

Please note that ALL AFM track workers must be 18 years old or older!

WHAT THE FLAGS MEAN:

  • GREEN: Start
  • RED: Slow Down. Hold in turns 1 or 7. Hold position until directed by an official.
  • CROSSED GREEN AND WHITE: Halfway point.
  • WHITE: Last lap.
  • CHECKERED: Finish.
  • BLACK WITH RED DOT (at Start/Finish displayed with rider number): Complete lap and see starter.
  • WAVING BLACK (on all turns): Race has been red flagged.
  • STANDING YELLOW:
    • 1. Indicates “caution” to riders.
    • 2. Means that workers, riders or bikes are near but not on the racing line.
    • 3. Display a standing yellow if the next turn is showing a waving yellow.
    • 4. Display for a maximum of two laps for any single incident.
    • 5. No Passing. Report violators bike numbers.
  • WAVING YELLOW:
    • 1. Indicates “great danger ON track AHEAD!”
    • 2. Means workers, riders, bikes or debris On the track surface, on racing line.
    • 3. Display for maximum of two laps; if situation has not cleared, change to standing.
    • 4. No Passing. Report violators bike numbers.
  • OIL FLAG:
    • 1. Indicates a slippery substance or debris ON the track surface .
    • 2. Display for a maximum of 2 laps.
  • AMBULANCE FLAG:
    • 1. Indicates ambulance on or at edge of track ahead.
    • 2. Display flag as ambulance passes your position; hold until it is two turns past your flag station.
  • DEER FLAG
    • 1. Deer on or near track.
    • 2. Race is Red Flagged.

HAND SIGNALS

  • Both Flaggers and Communicators should use the hand signals below to communicate with personnel not within talking distance. Flaggers watch your Communicator occasionally for signals. The Communicator gets requests for flags from Start/Finish.
    • Standing Yellow
    • Waving Yellow
    • Oil On Surface
    • Injured Rider (NMP Requested)
    • Assistance Needed
    • Flags Down
    • "Big A"
    • Ambulance Needed
    • Red Flag Request
    • All Clear
    • NOW!
    • Oil Flag
    • Ambulance Flag
    • Deer
    • Flag

HANDLER’S RESPONSIBILITIES

  • 1. Do not go onto track surface without checking for oncoming traffic. If you cannot see for a safe distance, get clearance from someone who can see oncoming bikes.
  • 2. When crossing the track, take the straightest path across. Do not stop.
  • 3. Getting to the crash site with fire extinguisher in hand. Remove downed bikes from track surface as soon as it’s safe to do so.
  • 4. Know fuel and electrical cut-off switches of different bikes.
  • 5. Check downed rider. If no medical help is available (see “National Motorcycle Patrol” section) relay condition to communicator.
  • 6. Apply grease sweep to oil or gas (not water) on track; sweep off excess if time allows.
  • 7. Check track constantly for debris from bikes.
  • 8. Check track for oil.
  • 9. Check riders and bikes on track for unsafe conditions.
  • 10. Sweep racing lines as necessary before and after each race or practice.

FLAGGING
Purpose:

  • 1. To warn riders of a hazardous situation on or near the track and to protect workers on the track from oncoming traffic.
  • 2. Your flag covers everything from your position to the next flag.
  • 3. Flaggers should NEVER leave flags while bikes are on the track.
  • 4. Do not move the flag station once it is set up. Racers expect to see it at the same place.
  • 5. Stand in a safe position behind barrier or far off track. Do not sit down.

Position yourself:

  • 1. In a safe position.
  • 2. Facing oncoming riders.
  • 3. View of turn and likely impact areas.
  • 4. Visible to riders without obstructing their view.
  • 5. Visible to riders before they’ve committed themselves to a line.
  • 6. Visible to turn communicator.

Displaying:

  • 1. Hold a stationary flag high in the air, perpendicular to riders’ line of sight.
  • 2. Always hold the yellow flag ready for use (tuck under arm, out of riders’ sight).
  • 3. Waving yellow flag: Move slowly through a large figure 8, with flag face perpendicular to riders’ line of sight. (If windy, hold yellow flag at opposite corners and slowly wave overhead in a large arc.)
  • 4. Place oil and ambulance flags at your feet, open and ready for use.

Do not:

  • 1. Roll flags around the stick.
  • 2. Stick flags into the ground.
  • 3. Sit on flags.
  • 4. Do not wave any flag except the waving yellow or black

COMMUNICATOR’S RESPONSIBILITIES
Call procedures:

  • 1. Track checks: Start/Finish will ask for Track Check starting with Turn 1. Pick up the check in the order of your turn number by responding “Turn 1 clear”. If you are not clear, report the reason why. After you hear Start/Finish give the warning “All Turns Stand Clear” - do not break in unless your turn is suddenly unclear.
  • 2. Reporting Situations:
  • Identify the station you're calling and identify your own turn. (“Start/Finish, this is Turn 11”)
  • Wait for acknowledgment. (“Turn 11, come in”)
  • State situation briefly. (“Bike #146, bike #436 down, rider’s left, apex, debris on track”)
  • State actions underway. (“Waving yellow flag is out, Turn 10 give us a standing yellow”)
  • Acknowledge any instructions. Report as soon as track is clear or when status changes.

Transmitting:

  • 1. Hold microphone directly against lips.
  • 2. Speak at normal volume.
  • 3. Speak slowly and clearly.
  • 4. Avoid unnecessary conversation.
  • 5. Do not leave radio while bikes are on track unless absolutely necessary; if and when you must leave, wait for OK from Start/Finish.

Before each race:

  • 1. Report to Start/Finish as soon as possible.
  • 2. Monitor radio constantly.
  • 3. Respond immediately to track checks.

During each race:
Report to Start/Finish:

  • 1. All accidents and/or bikes stopped in your turn.
  • 2. All requests by authorized workers for ambulance.
  • 3. Any dangerous substance on the track: oil or water spilled, debris, animals crossing, etc.
  • 4. Any bike malfunction that may cause problems later in race: parts falling off, apparent mechanical problems, loss of number plates, etc.
  • 5. Rider misconduct: open leathers, rough riding, disregard of flags.
  • 6. Any problems keeping spectators out of dangerous areas.
  • 7. Other relevant concerns, such as deer.

Report to Other Turns:

  • 1. Request for support flags, report flags displayed.
  • 2. Slow bikes in transit.
  • 3. Ambulance in transit.

After each race

  • 1. How much time is needed to clear your turn?
  • 2. Any bikes to be cleared to coasted down from your turn?
  • 3. Oil on the track? Grease sweep?
  • 4. Any equipment malfunctioning or needing replacement?
  • Relay announcement to rest of your turn as instructed; relay messages from your turn to Start/Finish.

DO NOT LEAVE RADIO between races or practices. At lunch and at end of day, wait until ALL bikes are off the track and Start/Finish has given the OK to leave.

FIRE EXTINGUISHERS USE AND OPERATION
Before you need it:

  • 1. Check extinguisher for full charge on gauge. Check pull pin. If pull pin is missing or gauge indicates discharge, contact Start/Finish.
  • 2. Position extinguishers for easy access, but not in an impact zone.
  • 3. Always take at least one extinguisher to a crash site.

When you need it:

  • 4. Should a fire break out: approach cautiously up wind from the fire. Pull pin and squeeze handle gently. Hold extinguisher upright while directing spray to base of flame. Short bursts are more effective than a continuous stream.

A FEW WORDS FROM THE NATIONAL MOTORCYCLE PATROL
WHAT TO DO IF . . .
. . . THERE IS NO NMP IN YOUR TURN

  • 1. Do not panic. Be calm. We try to put patrollers where they expect to be most needed.
  • 2. If a rider goes down HARD and is NOT moving: DO NOT ATTEMPT TO MOVE HIM.
  • 3. Call for assistance from another turn. Help will be there as fast as possible.
  • 4. Do not attempt to remove the rider’s helmet.
  • 5. Keep calm and cool. Have the appropriate flag out to warn approaching traffic of the track condition ahead of them.
  • 6. If a rider goes down and can make it off the track, help him to a safe area and keep him there until help arrives.
  • 7. T.L.C. and a calm reassuring attitude is the best thing you can do until a patroller arrives.
  • 8. Keep the rider as comfortable as possible.
  • 9. Do not offer him anything to eat or drink.

. . . THERE IS A NMP IN YOUR TURN

  • 1. Introduce yourself. Know who you are working with.
  • 2. Work out a signal system between yourselves as to when an ambulance is needed. Also discuss particulars about your turn, such as crossing signals.
  • 3. If this is the patroller’s first time on your turn, tell him about the turn.
  • 4. If asked to help in any way, please be sure you understand the directions. Don’t be afraid to ask for clarification if you don’t understand.
  • 5. PLEASE do not congregate over a downed rider unless you are needed and have been so notified.
  • 6. If asked to notify the First Aid Station about a rider, please try to give the rider’s number. Advise of injuries if at all possible.
  • 7. Please do not talk out loud about a rider’s injuries where he may be able to hear.
  • 8. Do continue to maintain track safety until your corner is clear.
  • 9. Please do not hesitate to call the Race Director if it looks like there is a red flag situation.
  • 10. Your choice of flags not only warns the approaching traffic of the track’s condition, but also protects the workers, patrollers, and rider or riders who are on the track.
  • 11. Discuss track crossing, hand signals and locations with patrollers in the morning and when you get a new patroller.

WHAT TO DO FOR YOURSELF

  • 1. Dress adequately. Layers of clothing are best. Dress warmly but still be able to have room to move about freely. Please wear white clothes if possible. No red or yellow clothing.
  • 2. Wear good sturdy shoes or boots. Race tracks are full of potholes and high dry brush. No shorts, Please!
  • 3. Eat munchies whenever possible. This keeps your intake of energy up.
  • 4. When taking salt tablets, do drink at least 8 ounces of water at the same time. One without the other may only worsen the situation.
  • 5. As the temperature goes up, thirst is suppressed. A person feels less need to drink. There is a greater water loss - more water is evaporated to keep the body cool.
  • Therefore, pace yourself and your work, and schedule the intake of fluids at frequent intervals. Drink a little more than you think you need.
  • 6. Take care of your uncovered skin. Wear a long-sleeved cotton shirt if your sunburn easily.
  • 7. Use suntan lotion, sun screen, lip gloss or balm, and sunglasses to help protect your eyes.
  • 8. When it starts to get cool, start putting back on your layers of clothing. This way, your body doesn’t lose the extra heat it absorbed while it was still warm, and there’s less chance of becoming chilled.
  • 9. It is recommended that you bring the following items for personal use:
    • a. Sturdy boots and gloves
    • b. Sun lotion, hat and sunglasses
    • c. Extra water or soda, but no alcohol.
    • d. Snacks
Contributors
Much time and effort was involved in the preparation of this manual.
The AFM Thanks the following contributors:
Doug Tapscott, Bill Riggins, Rhea Dodds, Rain Blockley, Yolanda Aranda, Gareth Gordon, Tommy Bright, Stephen Bridenstine, Barbara Smith, Doug Smith, The National Motorcycle Patrol and Phill Brown.



Corner Workers Morning Meeting Agenda

1. Welcome / Good Joke / New workers /

2. Has everyone been through registration (release check) / Been assigned up for a turn?

3. Special Announcements ¥ Special ground rules or procedures applicable to that particular course or race meet.

__________________________________________________________________________________

__________________________________________________________________________________

__________________________________________________________________________________

__________________________________________________________________________________

4. Anyone under 18?

5. Track Safety Rules

  • 1. The speed limit of all worker vehicles (including motorcycles) is 25 MPH.
  • 2. Anyone riding a motorcycle on the track must wear a helmet, gloves and shoes. (No Shorts)
  • 3. AFM has a no drugs policy at the track. Also no beer or other alcoholic beverage until after the races. There's some really good reason for this. One- everybody needs to be sharp and right. Two- if any worker gets hurt and something like this is involved, our insurance would go away, and the racing would too. If anyone has a question please come see Doug or Phill before you go on track.
  • 4. Please use common sense. Use it or loose it.
  • 5. No Glass.
  • 6. Prohibition of all but only entered riders and registered workers from the course.

6. Insurance coverage. Consult Rulebook for particulars If you are injured during an AFM sanctioned event, and need to file a claim for payment of your medical bills, please follow the steps listed below.

  • 1. Your insurance must be used first.
  • 2. If you have bills that your insurance doesnÕt pay (i.e., the 20% in an 80-20 policy) you can file a claim on the AFM insurance after meeting our $1,000.00 deductible.
  • 3. AFMÕs medical insurance will pay a maximum of $15,000..
  • 4. AFM medical insurance does not cover ambulance rides.
  • 5. There is NO Dental coverage.

7. Crash Appeals. If you are not willing to put it down on paper and sign a crash appeal, dont say you saw one.

8. Use and meaning of all Flags / Handsigns

PASSING is NOT allowed under ANY caution flag from the flag station until you are clear of the incident. YELLOW (Motionless) Caution. This flag is displayed for incidents off the racing line and out of an impact zone. This flag is also shown in the turn prior to a waving yellow. Passing is never allowed until completely past the incident.

YELLOW (Waved) Extreme Caution. This flag indicates an incident has occurred on or very near the racing line Passing is never allowed until completely past the incident.

GREEN WITH BLACK STRIPE Oil, slippery material or fluid on course. The workers may point to the oil or fluid, or motion you to move one way or another to avoid it. Passing is never allowed until completely past the incident.

YELLOW WITH RED STRIPE Debris on course. The workers may point to the oil or fluid, or motion you to move one way or another to avoid it. Passing is never allowed until completely past the incident. RED All riders stop immediately as is safe. Stop and wait for instructions. DO NOT continue until instructed to do so by an official.

WAVING BLACK (on turns only) The race/practice has been red flagged.

DEER FLAG (yellow with leaping deer logo) A deer or other animal is on or near the course in that turn. The race has been Red Flagged. Look carefully for the animal. All other turns will display the Waving Black or Red flags.

MEATBALL FLAG (Black with large red dot, displayed with your number) Complete the lap and report to Start/Finish. If it is displayed with an Oil flag, you are leaking fluid, so exit the track as soon and safely as possible, and not in an impact area.

10. Communications 3 types of communication are needed:

Corner Crew to Riders: Flags are the tools we use to talk to the riders. Jumping up and down and arm waving helps sometimes. Make sure that when displayed your flags can be seen by the riders. Hold a loose corner of a standing flag to help display it. Practice waving flags. Consider the wind. Make sure the face of the flag, not an edge, is facing the riders. Keep the flag station in the same place all day long if at all possible. If you need to move it, inform race central. The riders will be looking quickly at one spot for the flag. They're busy with other things too. If there is oil or debris on the track, a handler can direct the riders inside or outside in that would help. Never drop a flag to do that. Keep flags out of the view of riders when not displayed.

Within the Corner Crew: You may need a whistle to get another worker's attention when bikes are going by. If you hear a whistle look around quickly, if nothing is coming at you. Once you have someone's attention, use the hand signals. Get comfortable with them. Between sessions talk about things, ask questions, and get answers to any questions that Control may have. Keep the NMP folks involved. They're on your team. Take care of each other. If something needs to be said, don't be shy. Communicators, pass on messages and requests from Control to whoever needs to know or has the answers. Get bike numbers for any problems. Make sure the communicator knows what's going on, time needed to clean up, and if anyone needs a break.

Control To and From Corners: The folks at Control need to know what's happening everywhere on the track. Make sure that someone is on communications at all times (repeat as many times as necessary!). Expect questions. You are the eyes through which Control sees the day. Control needs to know the track is clear for each session. Track checks are corner by corner checks of course conditions. Starting with Turn 1, say that you are clear, or if not why not. Clear is if in a group of racers started immediately, they could safely and without obstructions race through your turn. That means no crash trucks, ambulances, etc., and your crew is ready. Work around the track in order. Once you're clear, don't break in unless something changes For incidents, call Control with the following: what happened and where (rider down in turn 4, rider's left exit), flag status (we're on a waving yellow), rider's condition (rider up and OK, or rider on track on line not moving, NMP's responding), track condition (track is clear, or bike and rider on line, oil and debris on line), the bike number when you get it, and what your crew is doing. If you don't have certain information like a bike number, say that you're checking, find out, and call it in. Speak clearly. Say numbers one digit at a time (bike six four zero) Saying turn twelve is OK. Don't panic even if really bad things happen. It makes everyone less able to make the right decisions immediately. Call in things that Control needs to know, including but not limited to: riders down, mechanical stops, bikes losing fluids or pieces, bad or dangerous riding, rain, deer, the need for an ambulance or crash truck, a request to stop a session (Control will make that decision). Work with other turns on covering flags and other help needed.

10. Crash truck

11. Marshall meeting / newworker meeting.

 
 
 
  
Enter Online for the next scheduled race:  
 
 
Register Online for AFM Races
 
 
  
 
  
Date Track

3-22/23 BW

4-26/27 Inf

5-24/25 Inf

7-5/6 TH

8-16/17 Inf

9-6/7 TH

9-26/27/28 Inf

10-18/19 BW

*Dates are Tentative*
 
   AFM Inc.
6167 Jarvis Ave
#333
Newark, CA 94560

Phone: 510-796-7005
Fax: 866-405-4518
afm@afmracing.org